Podcasts

The Following are The Podcasts of RPG Circus.

Season 3 Episode 18 - How to Train Your Dungeon Master

Welcome to Season 3 Episode 18 of RPG Circus

Episode Topics

  • Heroic Monsters
  • Curses
  • How to Help Train a New Game Master

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Your rating: None Average: 5 (1 vote)

RPG Circus Season 3 Episode 17 - Dungeons and Dragons 5ed?

Welcome to Season 3 Episode 17 of RPG Circus

Episode Topics

  • Downtime Between Adventures
  • Is there a D&D 5ed in the Future?
  • Gamer Stereotype

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Season 3 Episode 16 - Are your Dungeons Made of Stone?

Welcome to Season 3 Episode 16 of RPG Circus

Episode Topics

  • Interview with Leo of DungeonStone
  • We talk about Solo Adventures

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Your rating: None Average: 5 (3 votes)

RPG Circus Season 3 Episode 15 - Flying Polyps

Welcome to Season 3 Episode 15 of RPG Circus

Episode Topics

  • When a character is the Problem
  • Game : Edge of Midnight
  • HP Lovecraft's influence on RPGs

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Your rating: None Average: 5 (1 vote)

Season 3 Episode 14 - My Kung Fu is Better than Your Kung Fu

Welcome to Season 3 Episode 14 of RPG Circus

Episode Topics

  • Interview with Eloy Lasanta of Third Eye Games on Wu Xing
  • Poisons in RPGs

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Your rating: None Average: 4.1 (12 votes)

Season 3 Episode 13 - Let's Talk GenCon

Welcome to Season 3 Episode 13 of RPG Circus

Episode Topics

  • Preview and Thoughts on GenCon 2011
  • We give our predictions on the ENnies for 2011

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Season 3 Episode 12 - Let's Go to a Ball and Wear Masks

Welcome to Season 3 Episode 12 of RPG Circus

Episode Topics

  • Interview with Phil Vecchione and John Arcadia from the Gnome Stew about Engine Publishing's Product Masks
  • We offer up suggestions to Mark about his campaign of new players
  • We talk a little about the Sociology of RPGs

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Season 3 Episode 11 - To Skill or Kill

Welcome to Season 3 Episode 11 of RPG Circus

Episode Topics

  • Playing the Sidekicks
  • Skill Overkill

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For completeness, Here is the sections of Alex's Comment that we read online.


I have two comments regarding the discussion of playing in large or
small groups. The first point is about the difficulty of providing
equal spotlight to all players in large groups. In my groups of up to
seven players, I usually have one or two really quiet people. When I
ask them, they say they enjoy the game. I figured that they are either
casual players that just enjoy the company and the chaos at the gaming
table, or they just like imagining the events without necessarily
feeling the need to share what is going on in their head. That's how I
stopped worrying about unequal spotlight. The only thing I pay close
attention to is when shy people want to say something but they get
interrupted all the time. I'll make sure that everybody gets their
say, and if necessary that means we'll go around the table, player by
player.

The second point is about NPC characters in the party, or secondary
player characters. In my D&D 3.5 campaign with up to seven players, I
still encourage people to create secondary characters. I have a house
rule saying that all player characters will turn into NPCs of the
campaign setting when they reach level 10 because I don't like how the
rules slow combat down at higher levels. I also have a house rule
saying that new characters start at level one. Thus, there is an
advantage of bringing in secondary characters: if your primary
character dies, or gets taken out of the game, your secondary
character is no longer on level one. I had read about this so-called
entourage approach in the old school fanzine Fight On. Secondary
characters get half XP and that really works for me.

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Season 3 Episode 10 - There be Dragons Here!

Welcome to Season 3 Episode 10 of RPG Circus
Episode Topics
  • Our Views on the Dungeon Crawl Classics RPG Beta
  • Dragons as Pets, Cohorts, and Mounts
  • Investigative Games - Moving Goalposts and Changing Endpoints
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RPG Circus Season 3 Episode 9 - How Do You Say 'Drow' Anyway?

Welcome to Season 3 Episode 9 of RPG Circus

Episode Topics

  • Why Drow Need to Eat Babies
  • Using Leads instead of Clues in Gaming
  • Legal Systems in Game Settings

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Your rating: None Average: 2.7 (7 votes)
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