Season 4 Episode 14 - I Smash It with My +1 Mace

Welcome to Season 4 Episode 14 of RPG Circus
Episode Topics
  • Review of Pathfinder Advanced Race Guide
  • Should Magic Items be part of a PC power level
  • How to handle Discovery of Magic Items
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Season 4 Episode 13 - A Rose By Any Other Name

Welcome to Season 4 Episode 13 of RPG Circus

Episode Topics

  • Virtual Tabletop Software
  • Simple vs Complicated Monsters
  • Character Names

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Season 4 Episode 12 - It hits you in the Arm

Welcome to Season 4 Episode 12 of RPG Circus

Episode Topics

  • Hit Locations and Narrative Combat
  • Ignoring the Math When Creating Content
  • How 3D Printers may change gaming

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Season 4 Episode 11 - Your Prep is Waiting For You

Welcome to Season 4 Episode 11 of RPG Circus
Episode Topics
  • Interview with Phil Vecchione Author of Never Unprepared
  • Our First Impressions of DnDNext
  • Brian's Double Secret Probation News
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Season 4 Episode 10 - Are We a Little Unbalanced?

Welcome to Season 4 Episode 10 of RPG Circus
Episode Topics
  • Unbalanced vs Balanced Parties
  • Encumbrance, is it too Encumbering?
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Season 4 Episode 9 - Avengers Assemble?

Welcome to Season 4 Episode 9 of RPG Circus

Episode Topics

  • Pros and Cons of the Superhero Genre
  • Looking Back at The Morrow Project
  • Breaking the Game

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Season 4 Episode 8 - Into the Unknown Again!

Welcome to Season 4 Episode 8 of RPG Circus
Episode Topics
  • Marvel Superheroes and Framing the Scene
  • Leveling and keeping the Unknown
  • Can Generic or Frameworks work well for all things?
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Season 4 Episode 7 - It's a Fantasy Trip

Welcome to Season 4 Episode 7 of RPG Circus

Episode Topics

  • PAX East in Review
  • Why does Fantasy have the Lion's Share of Players

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Can 5th Edition Dungeons and Dragons Be Everything to Everyone?

One of this promises of 5th Edition Dungeons and Dragons is that it will bring everyone back into the fold. Personally, I'm highly skeptical of this. Some of you are likely asking why? To put it simply, it's just too big of an elephant to swallow.

First off, not everyone plays the game the same way. I don't think this is a bad thing. I don't think the game was meant to be. In my early youth for example, we would play up to 12 hours on a Saturday (with breaks of course). I know many of you call that youthfulness, but honestly that's the way we thought it was suppose to be played. Fast forward to today, My current group is good at about 4 to 5 hours and that's the way we think it should be played. Even how much actual Role-play there is different from group to group. For some people it's the primary focus and for others simple role assumption is the rule. Now both these example have nothing to do with the rules. But they are generally influenced from the rules presented. How is one game going to handle these differing types?

Second, everyone has a sacred cow they don't want to see go and everyone wants to someone else sacred cow go. As a computer programmer and project manager, I find that you can never make everyone happy. Someone is always going to want certain things and be unhappy if you don't have those things. So how can you have a goal that says everyone will be happy? I'm really not sure you can. Even the fact that they are asking the fans what they want in a more open fashion while good, can be like drinking from waterfall instead of a steam.

I guess in the end, we will have to see what actually gets released. For myself, I'm just going to remain skeptical. So I ask you, do you think 5ed D&D be the thing that brings everyone back under one roof?

Your rating: None Average: 4.2 (5 votes)

Season 4 Episode 6 - It's a Con, Con, Con

Welcome to Season 4 Episode 6 of RPG Circus

Episode Topics

  • This time around we only talk about Game Conventions. Why Go, What to do about the costs, and time management at your Con

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Your rating: None Average: 5 (2 votes)
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