I've been running the Gamma World 2ed lately. One of the things that I've been noticing is that I suck at describing things? One of the things that gets interesting in Gamma World is that you find yourself trying to describe everyday items in a way that allows the players to guess what it is without telling them out right what it is.
But why are we trying to describe anything at all? I think part of it is set the mood and allow the players (and the game master) to get into the game being played. I think it give the players something to interact with. Take the players coming up to a pole in the ground. How big is it? What is it made out of? Why does it seem to be there? All questions that when answered help describe it and then allow the player to interact with it or not.
Of course how much description is too much? And yes for the record, I think you can have too much description. I think that's maybe why I suck at giving descriptions. I want to provide information but I also do not want to bore my players to death. I know I've been in gaming sessions where the GM was giving a length descriptions of everything, at some point I think most of us drifted off.
Which leads us to another question, what do you describe? I think I've always wrestled with this question. After all an RPG is not a movie or book where they can spend minutes or pages describing the city. One always describes major places that the players go to a certain extent, but shouldn't we do at least a little on the minor places?
I guess for me, I do better at describing thing when I write, I do not seem to do well in the fly when I speak.
I guess I'm asking all of you, do you suck at descriptions? If so, why do you think that? If not, are there any tips or tricks you can give?