Trying to Restart a Stalled Group

Well, I haven't posted something in a few weeks and it's time for to start up again. This week, I would like to talk about something that is currently happening for me personally. the need to restart a stalled group.

So what do I mean by that exactly you my ask? It a group that had momentum. We were gaming on a regular basis. In our case every other Saturday. Then a few things happened. First up was life events for two of our players. Life events are events that change a persons life. It could be marriage, birth of children, divorce, new jobs, etc. In the case of one player, he got a new job and that changed his available schedule. The other player was forced to move so he could get work. This shrunk the available size of the group. It also in our case shrunk the number of people that could be counted on to play on a regular basis. In my group we have at least 3 players that depending on the needs of their job can play from time to time. Which means in my case we were left with 3 people including myself that were guaranteed to show up. The other thing that happened was the Holidays. I think for most people this is a time that RPG gaming takes a hiatus. This of course creates a stall. Sometimes it's hard to recover from such a stall. In some cases because people start planning to do other things. I know for myself, this was the case. I began to plan trips and activities because there was no gaming going on.

So now here it is almost 6 weeks of no gaming. In many ways it feels like there isn't a group. So what's a person to do but to see about trying to restart the stalled group. When one does this, one has to look at what the current batch of players are up to. Are there time constraints to worry about? Are there possible scheduling conflicts? Is there another day and time that works better? Are more people needed? Are there dangling adventures?

While restarting a group seems simple, sometimes it's not. We had a lack of players. First we attempted to see if there were days and times that would allow our current players all play at the same time. The only day and times that worked were on a Saturday evening/night. I hate to say it but being single, I'm not sure I want to commit to that. The second options is to keep the current plan of every other Saturday afternoon. Which meant I needed to find more players. Luckily for me, I was able to tap a few guys that were playing in my Thursday night games. That group had stalled as well. I'm happy that I was able to take the remains of two groups and form one group.

The second part for me to restart a stalled group has to do with looking at dangling adventures and what sort of things we can or should run with the group at hand. One thing for my current group that has come up time and time again is that not all players can make it to every game session. Take the dangling adventure, I think the poor GM has had to retconn the appearances and disappearances of several Player Characters. This should be like this. I think the GM really wants to finish his adventure, but I'm not sure myself if it should continue. I think the issue of not having all the players all the time (or even most of the time) is an issue we all face. I think this is why adventures which can be run in a 4 to 6 hour time frame work out well. The players are able to get involved, have fun, and get things resolved. You play with the players you have at hand and you don't have to worry about retconn hell. That's not to say that an adventure couldn't run into another session but it should not be the norm. This means if you are going to make adventures of epic nature. You may want to breakdown what would have been a large adventure to a series of tasks. Each task being a session adventure. Something that does not require each player to be there for each session.

So currently that's what I'm going for. No it's not pretty but that's the way things go sometimes. I wonder if you the gentle reader have ever had issues like this and what you did to solve them?

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